There’s an urban myth that video games are only played by a certain type of individual, but current research presented by ESA (the Entertainment Software Association) indicates that in the US the average gamer is 34 years old, and that women represent 45% of the gaming demographic. With nearly 400 million viewers each year, and more being added via streaming platforms such as Twitch or Mixer, eSports and the mainstream media have found a balance between the two worlds, understanding that there’s an outstanding business potential in these competitions. In addition, conservative estimates on the global revenue for the gaming industry indicate that it’s over US$130 billion for this past year, putting it above Hollywood and blockbuster releases premiering worldwide.Īn entire ecosystem has been born around the gaming industry, eSports or electronic sports being one of the main attractions for audiences eager to watch teams or individuals play against each other in tournaments broadcast on cable television. Taking into consideration that video game licences are only a fraction of the total market, the importance of such an industry, when compared, for example, to the movie and music industry, is slowly becoming more evident. I will be presenting real-world cheats used by gamers worldwide that in some cases closely mimic techniques that would rival numerous advanced threat actors in the malware ecosystem.Īs of 2018, video games represent one of the most lucrative businesses in the world, generating US$43.4 billion in revenue within the United States alone. Join me in this presentation and learn the inside-out of an industry that has remained in the shadows for a very long time. ![]() It’s not unusual for cheats to be more expensive than the actual games they are trying to profit from, or for players to buy a single title over and over until they can avoid being banned by the protective measures implemented in the first place.įortnite? Overwatch? League of Legends? If you’ve heard of these games but you don’t know what an aimbot, a wallhack, or an ESP means, then you might finally understand why all those competitive matches you played have made you feel like a fish out of water. Let’s dissect these tools and understand how modern games and anti-cheating technologies can easily be bypassed, all while we get a glimpse of the dubious market and supporting crews that develop, sell, and maintain the commodities in this illegal economy. This is one of the many reasons behind the existence and rapid growth of a multi‑million‑dollar industry that thrives on selling cheats, hacks and modifications to desperate gamers seeking to gain the upper hand in their next match. With more than 2.5 billion gamers from all over the world, it’s no wonder that at least a fraction of them would bring into action additional tools to gain an unfair advantage over their opponents in the virtual world. ![]() The consequences of an unforeseen problem
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